优胜客服王老师 发表于 2011-9-20 09:38:07

GRIP教程___手把手教你GRIP编程(四)

本帖最后由 yswlanx 于 2011-9-20 10:57 编辑

NUMBER/p(5,3)
ENTITY/sp
DATA/p,0,0,0,1,1,0,2,4,0,3,9,0,4,16,0
sp=SPLINE/(POINT/p(1,1..3)),(POINT/p(2,1..3)),(POINT/p(3,1..3)),$
   (POINT/p(4,1..3)),(POINT/p(5,1..3)) $$ 过点画多样条曲线(不封闭)
sp=SPLINE/CLOSED,(POINT/p(1,1..3)),(POINT/p(2,1..3)),$
   (POINT/p(3,1..3)),(POINT/p(4,1..3)),(POINT/p(5,1..3))
$$ 过点画多样条曲线(封闭)

ENTITY/ln(4)
ENTITY/sph1,sph2,block1,cone1,cone2,cyl1,solid1,solid2
sph1=SPHERE/CENTER,(POINT/0,0,0),RADIUS,1 $$ 画球
sph2=SPHERE/(CIRCLE/CENTER,(POINT/0,0,0),RADIUS,2) $$ 画球
block1=SOLBLK/ORIGIN,2,2,2,SIZE,1,1,1 $$ 画方块
cone1=SOLCON/ORIGIN,3,3,3,HEIGHT,1,DIAMTR,1,0 $$ 画圆锥
cone2=SOLCON/ORIGIN,4,4,4,HEIGHT,1,DIAMTR,1,0.5,AXIS,1,0,0 $$ 画圆台
cyl1=SOLCYL/ORIGIN,5,5,5,HEIGHT,1,DIAMTR,1 $$ 画圆柱
ln(1)=LINE/0,0,0,1,0,0
ln(2)=LINE/1,0,0,1,1,0
ln(3)=LINE/1,1,0,0,1,0
ln(4)=LINE/0,1,0,0,0,0
solid1=SOLEXT/ln(1..4),HEIGHT,10,AXIS,0,0,1 $$ 拉伸实体
solid2=SOLREV/ln(1..4),ORIGIN,0,0,0,ATANGL,360,AXIS,1,0,0 $$ 旋转实体


ENTITY/ln1,ln2
ENTITY/flt1,pl1,torus1
NUMBER/p_coords(3)
&FONT=&DASHED $$ 使线型变成虚线
ln1=LINE/0,0,0,1,0,0
&FONT=&SOLID $$ 使线型变成实线
ln2=LINE/0,0,0,0,1,0
flt1=FILLET/ln2,ln1,CENTER,(POINT/1,1,0),RADIUS,0.2,NOTRIM $$ 画倒圆
pl1=PLANE/(POINT/0,0,0),(POINT/1,0,0),(POINT/0,1,0) $$ 画平面
torus1=SOLTOR/ORIGIN,0,0,0,RADIUS,1,0.5
p_coords=CPOSF(ln1,0.25) $$ 取线的中间点


NOTE/0,0,'LABEL1' $$ 往UG显示区打印文字
PRINT/'LABEL2' $$ 往INFOMATION打印文字
MESSG/'LABEL3' $$ 往信息框打印文字

cghjianli 发表于 2012-5-15 00:36:26

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